SToV-Pro · Feature overview

The same tools, a stronger engine.

SToV-Pro runs the full Sound to Vision toolset natively on Mac — every feature of the browser app, with the performance, audio quality and rendering speed only a desktop build allows.

PerformanceNative backend
RenderingFaster · ProRes
AudioHigher quality · Multichannel
RecordingAudio & MIDI
FilesFull access

01 — Software Options

Software Options

Sound to Vision is available in two editions — a Browser version you can use right now for free, and a Pro desktop application with native rendering, full file system access, and significantly better performance. Both editions support the optional AI Assistant, which lets you describe what you want and generate node scripts automatically.

Browser
Free

Supported by advertising

  • No installation required
  • Loads all types of media
  • Video rendering via companion app
  • Access to free asset library
  • Real-time live performance
  • MIDI support
  • No offline access
  • Media files limited to 2GB
  • Audio input limited to 2 channels
  • Projects must be exported and imported manually
Launch in Browser
Mobile
SToV Pro Live

For iPhone. Or try SToV Live free in your phone's browser.

  • Live visuals from the microphone, USB-C audio or a song
  • Scenes, and MIDI control with Learn
  • AirPlay or HDMI to a projector or TV
  • Opens projects from the editor and SToV-Pro
Find Out More
AI Assistant — Available in Browser and Pro
Describe what you want. Let AI build it.

The built-in AI assistant lets you describe your visual idea in plain language and generates a working node script automatically. It works in both the Browser and Pro editions.

  • Available in browser and SToV-Pro
  • Generates node scripts from plain language descriptions
  • Pay only for what you use — no subscription required
  • Top up your credits whenever you need them

Credits are used per request. Top up in packs — unused credits never expire.

Find Out More
02 — Project Editor

Project Editor

The main workspace, matching the browser app's layout and feel — driven underneath by a native Swift backend.

Complex projects stay responsive, and the same engine delivers higher-quality audio, much faster rendering and export to ProRes. With full file-system access, projects and media live wherever suits you — and you can record audio and MIDI straight into the timeline.

Project Editor interface
Figure 1 — The Project Editor. Update callouts to match the final interface.
03 — Reactive Editor

Reactive Editor

Where audio drives image - the heart of Sound to Vision's reactive approach.

The Reactive Editor defines how your visuals respond to sound. Its look and workflow are shared with the browser app, and the same native engine makes mapping faster and more responsive to work in.

Reactive Editor interface
Figure 2 — The Reactive Editor. Update callouts to match the final interface.
04 — Advanced Processing

Advanced Processing Pro only

Transform media into new assets with operations too heavy to run well in a browser.

Different methods are available depending on the asset — video, photo, stack or audio. This is where the native backend earns its place.

Reverse/Change Speed
Play media backwards or speed up or slow down any clip.
Audio/Video Synch
Align frames to audio-derived timing.
Video to Photo
Bulk export frames from a video.
Segmentation
Click a subject to mask it out.
Head Tracking
Follow faces across every frame.
Face Landmark Tracking
Track detailed facial landmarks.
Pose Tracking
Track full-body pose through a clip.
+ more to come
View the documentation to find out more
Advanced Processing interface
Figure 3 — The Advanced Processing interface. A) Processing Method selection. B) Stage preview. C) Asset Preview pane. D) Progress bar, with 'Select Output Folder' and 'Export Screenshot' buttons. E) Timeline preview controls: scale, play point, and region selection. F) 'Process Video' button, with a for additional export settings. G) Filmstrip timeline preview.

Select an asset from the preview pane, choose a method, set its parameters — guiding interactive methods like click segmentation directly in the preview — then Process. A progress bar tracks the run, and a Download appears when the new asset is ready.

05 — Multichannel Audio Input

Multichannel Audio Input Pro only

Use every input of your audio interface — not just the first two.

SToV-Pro reads your audio device natively, so an interface with 4, 8 or more inputs shows all of its channels in the Microphone window, each with its own name, enable switch, gain and level meter. Every enabled channel is available as a signal, so separate instruments, microphones or stems can each drive their own visuals.

Web browsers only give a web page 2 input channels, however many your device has. This is a limit of the browsers themselves (Chrome, Edge and Firefox), not of Sound to Vision, so in the browser version a multichannel interface shows only its first 2 channels.

Browser
Up to 2 input channels from any device.
SToV-Pro
Every channel your interface provides, with its channel names.
Per-channel routing
Enable channels individually and set each one's gain.
Recording
Record your audio input straight to a file.

Open the Microphone window, turn the input on, choose your device, then enable the channels you want in Channel Routing and press Apply.